![]() ![]() If a tapped creature with one or more stun counters on it would untap, instead, it stays tapped and one stun counter is removed from it. Wouldn't it be nice if your opponents' creatures just took a small break and didn't untap so maybe you could attack unfettered? Stun counters might be what you're looking for. Knowing your history can ensure your future is one filled with victory. ![]() Several cards in the set create Food tokens.Ībilities may refer to historic permanents on the battlefield, historic cards in your graveyard, or historic spells. This section touches on mechanics that appear only sparingly in this set, but it may help you know more about the road ahead. If you're new to Magic, or perhaps returning after some time away, you may encounter some unfamiliar sights on your journey. If you later amass Orcs, that Zombie Army becomes an Orc Zombie Army and gets even more +1/+1 counters! Returning Mechanics If you amass Zombies, you create a Zombie Army creature token with some +1/+1 counters on it. Those older cards will receive an update to now say "amass Zombies N." The only change to how those cards work is that now, if the Army creature you put +1/+1 counters on isn't already a Zombie, it becomes a Zombie in addition to its other types.Ĭombining older amass cards with ones from this set makes for some fun stories. In previous appearances, amass defaulted to Zombie. If you happen to control multiple Army creatures as you amass, you pick one of them to get the +1/+1 counters. However, Army is a creature type like any other, so you could control a nontoken Army, such as a creature with the changeling ability. Most of the time, the only Army creature you'll control will be a token you created using amass. Other cards, including Sauron, the Necromancer, refer to your Ring-bearer. In time, The Ring's other abilities will provide valuable combat bonuses. It immediately becomes legendary and can't be blocked by creatures with greater power. Most obviously, The Ring itself has abilities that affect your Ring-bearer. Spells and abilities may refer to your Ring-bearer. Notably, The Ring will gain its next ability even if you didn't control any creatures as the Ring tempted you, meaning you didn't choose a Ring-bearer. Once The Ring has all four of its abilities, it has reached its full power and won't gain additional abilities as the Ring tempts you in the future. Second, The Ring gains its next ability, if it can. Each player has their own Ring-bearer (and their own The Ring), and you can never have more than one Ring-bearer. The creature you choose remains your Ring-bearer until you choose another one, it leaves the battlefield, or another player gains control of it. Ring-bearer is a new designation it's not a creature type or an ability. ![]() If you have a Ring-bearer, you may choose to have that creature remain your Ring-bearer, or you may choose another creature you control to carry that burden. First, you choose a creature you control to become your Ring-bearer. Each time the Ring tempts you, two things happen. ![]()
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